C# project nodes
    The code of a NetLogic represents the project nodes by special C# classes that contain and expose properties.
IUANode class
      IUANode
 class Displays the following base properties of any project node:
        
- BrowseName
- The name of the node in the project. Cannot be localized.
- DisplayName
- The name of the node visible in the user interface. Can be localized.
- NodeId
- The automatically assigned unique ID for the node.
IUAObject class
      IUAObject
 classDisplays the properties of any instance of a project object (for example: a graphical object, alarm, driver).
It is an 
IUANode
 subclass, which displays all of its properties. It also exposes the ObjectType
 property, which is a reference to the object type (IUAObjectType
 class) from which the instance derives.IUAObjectType class
      IUAObjectType
 classDisplays the properties of any type of a project object (for example: a graphical object, alarm, driver).
It is an 
IUANode
 subclass, which displays all of its properties. It also exposes the SuperType
 property, which is the C# object that represents the object type from which the same IUAObjectType
 derives.IUAVariable class
      IUAVariable
 classDisplays the properties of any project variable instance (base variable, analog variable, controller tag, node pointer).
It is an 
IUANode
 subclass, which displays all of its properties. It also exposes the following properties:
        - ArrayDimensions
- The quantity of cells in the array.
- DataType
- The data type that the variable can contain (for example:OpcUa.DataTypes.Boolean,OpcUa.DataTypes.Int16).
- Value
- The value of the variable (UAValueproperty).
- VariableType
- The C# object that represents the type of the variable from which the instance derives.
IUAVariableType class
      IUAVariableType
 classDisplays the properties of any type of a project variable.
It is an 
IUANode
 subclass, which displays all of its properties. It also exposes the following properties:
        - ArrayDimensions
- The quantity of cells in the array.
- DataType
- The data type that the variable can contain (for example:OpcUa.DataTypes.Boolean,OpcUa.DataTypes.Int16).
- SuperType
- The C# object that represents the variable type from which the sameIUVariableTypederives.
UAValue class
      UAValue
 classDisplays a value. The value can then be converted to and from different types of C# data.
Classes for custom and default objects and variables
      A corresponding C# class is available for any custom or default objects and variables. The class is always a subclass of 
IUAObject
 or IUAVariable
, to which any properties specified in the type are added.For example, if a 
Motor
 object type is created in FactoryTalk Optix Studio
 with the Speed
 and Acceleration
 properties, the Motor
 C# class is automatically created with the Speed
, SpeedVariable
, Acceleration
, and AccelerationVariable
 properties.C# default class types are defined in 
FTOptix
 modules. When you save the project, FactoryTalk Optix Studio
 creates C# classes that correspond to custom types.
     TIP: 
    Display the type of an object or variable selected from which an instance derives in 
Properties
 by hovering over the Type
 value.Object properties
      For each OPC UA Object Type, the following C# property variants are available:
        
- A property which name equals to theBrowseNameof the property
- Represents the value of the property (for example:"Current speed is: "). The value of the property is that of the same C# property (for example, string data type forText).For example, theTextclass for theTextproperty of aLabelobject.
- A property of theIUAVariabletype which name consists of theBrowseNameof the property and the
 suffixVariable
- Represents the OPC UA node of the property. It is useful for setting dynamic links and other instructions that require access to theIUAVariableclass of the property.For example, theTextVariableproperty corresponds to theTextproperty of aLabelobject.
c#
    
Provide Feedback